JUMP  2018

PITCH 2018

SOFT CHAMBER 2018

SB1 2017

READY TO DIE 2018

ENDLESS RUNNER 2017

SNEAK 2017

LOST 2018

KISS 2017

TRYPOPHOBIA 2018

NRV 2017

BALANCE 2017

HELL MASS 2017

NPC BIRTH 2017

SELF PORTRAIT 2018

BUBBLE POP 2018

REINCARNATION 2018

WRITHING 2018

The traditional role of the NPC (Non-Player-Character) in a virtual environment is to provide an antagonist for the player to compete against in some form of narrative. With recent advances in computing and AI fields, the AI that powers NPCs is reaching complex new heights. These NPCs in high budget games go to a virtual home, have virtual families, have simulated morals, and experience simulated fear. Questions of morality arise in giving NPCs self awareness. The figures represent a spectrum of emotions that we feel.  

If the machines that we fight and punish in a virtual world feel pain, is it moral to punish them for existing?

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